Hello, guys! Lionel's writer here (@KnightofHalo). This is the idea I told you about in the OOC DM group, and this friend of mine (the author of the idea, actually) kindly let us use her forum for the battles (gracias, @spyro!).
This system is not really that hard once you get the idea; basically, at the beginning of each battle (each one will have its own topic so we won't make a mess), we'll state which Pokémons and which attacks we'll use (four, to make things easier). If the Pokémon has an ability, it must also be stated in your first post, for example:
Each Pokémon starts with 50 HP and each attack will have a dice of 10.
So next is Lionel's turn:
And so it goes until one Pokémon loses all of its HP.
Additionally, each user will have only one defensive turn in which they can throw a dice to weaken their opponent's attack, for example,
Also, if the trainer has a Mega stone and their Pokémon Mega evolves, their attack dice increases from 10 to 15.
What about items? Well, no items would be used.
And the other abilities? Since they're a bit too complicated to be adapted to this system, abilities that don't directly affect the attack/defence of the Pokémon would practically be ignored.
And I think that's all. Whit and I will have a demonstration battle in order to clarify this thingy.
This system is not really that hard once you get the idea; basically, at the beginning of each battle (each one will have its own topic so we won't make a mess), we'll state which Pokémons and which attacks we'll use (four, to make things easier). If the Pokémon has an ability, it must also be stated in your first post, for example:
So now we decide whose turn is it by throwing a 2-numbered dice;Lionel escribió:I choose Lucario (Fighting/Steel).
Attacks:
1. Dragon pulse (dragon)
2. Aura sphere (fighting)
3. Extreme speed (normal)
4. Bone rush (ground)
And since Lionel has a Lucarionite, if Lucario evolves, M-Lucario's Adaptability doubles fighting type attacks.
If 1 comes out, then Lionel starts and nd the battle begins!Lionel escribió:1. Lionel
2. Dude
- Código:
[rand]2[/rand]
Each Pokémon starts with 50 HP and each attack will have a dice of 10.
Let's say a 5 came out, the next user has to do the math for their Pokémon's HP.Lionel escribió:Lucario: 50 HP
Persian: 50 HP
"Lucario, use Dragon pulse!"
- Código:
[rand]10[/rand]
But there are also strengths and weaknesses, right? And we know Normal is weak against Fighting, so if a 6 comes from that dice, rules say the damage done is x0.5, so the real damage done is 3 instead of 6. If the number is 7, it's half is 3.5 and it goes to 4 in order to make it easier, okay?Dude escribió:Lucario: 50 HP
Persian: (50-5) = 45 HP
"Persian, use Scratch!"
- Código:
[rand]10[/rand]
So next is Lionel's turn:
So now the precious strengths; Fighting is super-effective against Normal, so, yes, it's power is doubled. If the number is 4, then the "total" damage is 8.Lionel escribió:Lucario: (50-3) = 47 HP
Persian: 45 HP
"Lucario, Aura sphere!"
- Código:
[rand]10[/rand]
And so it goes until one Pokémon loses all of its HP.
Additionally, each user will have only one defensive turn in which they can throw a dice to weaken their opponent's attack, for example,
Let's say an 8 comes out.Lionel escribió:Lucario, use Extreme Speed!
- Código:
[rand]10[/rand]
Let's say a 5 comes out, then the real damage done by Lucario is (8-5) = 3.Dude escribió:"Persian, hang on!"
Defensive dice
- Código:
[rand]10[/rand]
Also, if the trainer has a Mega stone and their Pokémon Mega evolves, their attack dice increases from 10 to 15.
What about items? Well, no items would be used.
And the other abilities? Since they're a bit too complicated to be adapted to this system, abilities that don't directly affect the attack/defence of the Pokémon would practically be ignored.
And I think that's all. Whit and I will have a demonstration battle in order to clarify this thingy.